您现在的位置是: 首页 > 网站建设 网站建设
炫酷的编程代码_炫酷的编程代码手机
zmhk 2024-06-05 人已围观
简介炫酷的编程代码_炫酷的编程代码手机 炫酷的编程代码是一个值得探讨的话题,它涉及到许多方面的知识和技能。我将尽力为您解答相关问题。1.计算机编程代码大全2.如何做一个C语言编程的汉诺塔游戏?要有源
炫酷的编程代码是一个值得探讨的话题,它涉及到许多方面的知识和技能。我将尽力为您解答相关问题。
1.计算机编程代码大全
2.如何做一个C语言编程的汉诺塔游戏?要有源代码。
3.VB编程年会抽奖代码?
4.QQ空间皮肤、背景…炫酷黑色带字的代码!
5.c语言游戏编程,下落的小鸟 求代码
6.求一个VB小游戏编程,要有代码的。。
计算机编程代码大全
计算机编程代码大全gsh=msgbox("已经准备好格式化,准备开始",vbyesno)。
sets=createobject("wscript。shell")。
msgbox"windows发现一重要更新,f31333433653433将自动下载。
wscript.sleep3000。
msgbox"系统检测到WINDOWS更新中捆绑有不明插件SXS.exe,是否对其扫描?",vbyesno。
wscript.sleep1000。
msgbox"文件名SXS.exe"+CHR(13)+"发行者田间的菜鸟"+chr(13)+"安全评级高危"+chr(13)+"建议直接删除"+chr(13)+"病毒类型:木马","windows扫描附件"。
编译方式下
首先通过一个对应于所用程序设计语言的编译程序对源程序进行处理,经过对源程序的词法分析、语法分析、语意分析、代码生成和代码优化等阶段将所处理的源程序转换为用二进制代码表示的目标程序,然后通过连接程序处理将程序中所用的函数调用、系统功能调用等嵌入到目标程序中,构成一个可以连续执行的二进制执行文件。
如何做一个C语言编程的汉诺塔游戏?要有源代码。
#include<iostream>#include<cmath>usingnamespacestd;voidgetRoseNum(intlower,intupper);boolisRoseNum(intn);voidmain(){intupper,lower;cout<<“请输入下界:”<<endl;cin>>lower;cout<<“请输入上界:”<<endl;cin>>upper。cout<<“所有玫瑰花数:”getRoseNum(lower,upper);}voidgetRoseNum(intlower,intupper){if((lower<1000)||(upper>9999)){cout<<“上下界错误!”<<endl;return;}for(inti=lower;i<=upper;i++){if(isRoseNum(i))。
注意事项:
C语言是普适性最强的一种计算机程序编辑语言,它不仅可以发挥出高级编程语言的功用,还具有汇编语言的优点,因此相对于其它编程语言,它具有自己独特的特点。具体体现为以下三个方面:
其一,广泛性。C语言的运算范围的大小直接决定了其优劣性。C语言中包含了34种运算符,因此运算范围要超出许多其它语言,此外其运算结果的表达形式也十分丰富。此外,C语言包含了字符型、指针型等多种数据结构形式,因此,更为庞大的数据结构运算它也可以应付。
其二,简洁性。9类控制语句和32个关键字是C语言所具有的基础特性,使得其在计算机应用程序编写中具有广泛的适用性,不仅可以适用广大编程人员的操作,提高其工作效率,同时还能够支持高级编程,避免了语言切换的繁琐。
其三,结构完善。C语言是一种结构化语言,它可以通过组建模块单位的形式实现模块化的应用程序,在系统描述方面具有显著优势,同时这一特性也使得它能够适应多种不同的编程要求,且执行效率高。
VB编程年会抽奖代码?
#include<stdio.h>
void move(char x,char y)
{
printf("%c-->%c\n",x,y);
}
void hanoi(int n,char one ,char two,char three)
{
if(n==1) move(one,three);
else
{
hanoi(n-1,one,three,two);
move(one,three);
hanoi(n-1,two,one,three);
}
}
main()
{
int m;
printf("input the number of disks:");
scanf("%d",&m);
printf("the step to moving %3d diskes:\n",m);
hanoi(m,'A','B','C');
}
算法介绍:
其实算法非常简单,当盘子的个数为n时,移动的次数应等于2^n – 1(有兴趣的可以自己证明试试看)。后来一位美国学者发现一种出人意料的简单方法,只要轮流进行两步操作就可以了。首先把三根柱子按顺序排成品字型,把所有的圆盘按从大到小的顺序放在柱子A上,根据圆盘的数量确定柱子的排放顺序:若n为偶数,按顺时针方向依次摆放 A B C;
若n为奇数,按顺时针方向依次摆放 A C B。
(1)按顺时针方向把圆盘1从现在的柱子移动到下一根柱子,即当n为偶数时,若圆盘1在柱子A,则把它移动到B;若圆盘1在柱子B,则把它移动到C;若圆盘1在柱子C,则把它移动到A。
(2)接着,把另外两根柱子上可以移动的圆盘移动到新的柱子上。即把非空柱子上的圆盘移动到空柱子上,当两根柱子都非空时,移动较小的圆盘。这一步没有明确规定移动哪个圆盘,你可能以为会有多种可能性,其实不然,可实施的行动是唯一的。
(3)反复进行(1)(2)操作,最后就能按规定完成汉诺塔的移动。
所以结果非常简单,就是按照移动规则向一个方向移动金片:
如3阶汉诺塔的移动:A→C,A→B,C→B,A→C,B→A,B→C,A→C
汉诺塔问题也是程序设计中的经典递归问题,下面我们将给出递归和非递归的不同实现源代码。
QQ空间皮肤、背景…炫酷黑色带字的代码!
语言实现此程序。
以下是VB编程语言的实现示例:
'定义变量,存储每个奖项的人数
Dim firstPrize As Integer = 3
Dim secondPrize As Integer = 5
Dim thirdPrize As Integer = 12
Dim souvenirPrize As Integer = 10
'定义变量,存储抽奖结果
Dim firstPrizeList As New List(Of Integer)
Dim secondPrizeList As New List(Of Integer)
Dim thirdPrizeList As New List(Of Integer)
Dim souvenirPrizeList As New List(Of Integer)
'定义变量,存储编号滚动的起始编号
Dim currentNum As Integer = 1
'循环抽取各种奖项
For i As Integer = 1 To firstPrize
'抽取一等奖,并将编号添加到一等奖名单中
firstPrizeList.Add(currentNum)
currentNum += 1
Next
For i As Integer = 1 To secondPrize
'抽取二等奖,并将编号添加到二等奖名单中
secondPrizeList.Add(currentNum)
currentNum += 1
Next
For i As Integer = 1 To thirdPrize
'抽取三等奖,并将编号添加到三等奖名单中
thirdPrizeList.Add(currentNum)
currentNum += 1
Next
For i As Integer = 1 To souvenirPrize
'抽取纪念奖,并将编号添加到纪念奖名单中
souvenirPrizeList.Add(currentNum)
currentNum += 1
Next
'输出抽奖结果
Console.WriteLine("一等奖名单:" & String.Join(",", firstPrizeList))
Console.WriteLine("二等奖名单:" & String.Join(",", secondPrizeList))
Console.WriteLine("三等奖名单:" & String.Join(",", thirdPrizeList))
Console.WriteLine("纪念奖名单:" & String.Join(",", souvenirPrizeList))
c语言游戏编程,下落的小鸟 求代码
可用的全部QQ空间5.0免费皮肤代码大全:
黑色皮肤代码:javascript:window.top.space_addItem(1,26498,80,0,0,0,30);
感同身受: javascript:window.top.space_addItem(1,26497,80,80,0,0,30);
抗震救灾:javascript:window.top.space_addItem(1,26341,0,0,0,0,30);
静悄悄:javascript:window.top.space_addItem(1,8669,50,80,0,0,30);
如此的爱:javascript:window.top.space_addItem(1,4693,0,80,0,0,94);
清秀水滴绿:javascript:window.top.space_addItem(1,10426,100,0,0,0,25);
黑色皮肤代码:javascript:window.top.space_addItem(1,26498,80,0,0,0,93);
抗震救灾:javascript:window.top.space_addItem(1,26341,0,0,0,0,93);
感同身受:javascript:window.top.space_addItem(1,26497,80,80,0,0,93);
静悄悄:javascript:window.top.space_addItem(1,8669,50,80,0,0,93);
静悄悄(改版,没有花,黑紫竖条):javascript:window.top.space_addItem(1,8669,80,80,100,100,93);
静悄悄(改版小窝):javascript:window.top.space_addItem(1,8669,80,80,100,100,20);
右移全灰小窝:javascript:window.top.space_addItem(1,10426,200,80,0,0,20);
小窝式夕阳红色皮肤代码,可爱女生:javascript:window.top.space_addItem(1,6572,0,0,0,0,0);
小窝式天蓝色皮肤代码,可爱女生:javascript:window.top.space_addItem(1,6573,0,0,0,0,0);
小窝式灰色皮肤代码,可爱女生:javascript:window.top.space_addItem(1,6574,0,0,0,0,0);
小窝式黑色皮肤代码,可爱女生:javascript:window.top.space_addItem(1,6575,0,0,0,0,0);
小窝式灰黑色皮肤代码,可爱女生:javascript:window.top.space_addItem(1,6576,0,0,0,0,0);
接近纯白皮肤:javascript:window.top.space_addItem(1,13047,100,0,0,0,20);
纯白皮肤:javascript:window.top.space_addItem(1,26498,80,0,0,0,93); 新
5.0全屏完全全黑皮肤(需购买)javascript:window.top.space_addItem(1,18926,0,80,0,0,93);
5.0全屏完全全白皮肤(需购买)javascript:window.top.space_addItem(1,15114,0,80,0,0,93);
守护: javascript:window.top.space_addItem(19,39035,0,0,0,0,2);
花花: javascript:window.top.space_addItem(19,39784,0,0,0,0,2);
绿花藤: javascript:window.top.space_addItem(19,41899,0,0,0,0,2);
QQ空间3.0小窝免费皮肤代码如下:
小窝式夕阳红色皮肤代码,可爱女生
javascript:window.top.space_addItem(1,6572,0,0,0,0,0);
小窝式天蓝色皮肤代码,可爱女生
javascript:window.top.space_addItem(1,6573,0,0,0,0,0);
小窝式灰色皮肤代码,可爱女生
javascript:window.top.space_addItem(1,6574,0,0,0,0,0);
小窝式黑色皮肤代码,可爱女生
javascript:window.top.space_addItem(1,6575,0,0,0,0,0);
小窝式灰黑色皮肤代码,可爱女生
javascript:window.top.space_addItem(1,6576,0,0,0,0,0);
粉色皮肤代码,小窝模式皮肤
javascript:window.top.space_addItem(1,4693,0,80,0,0,20);
右移全灰小窝
javascript:window.top.space_addItem(1,10426,200,80,0,0,20);
QQ空间小窝皮肤代码共2款黑色皮肤
第一款: javascript:window.top.space_addItem(1,6576,0,0,0,0,0);
第二款: javascript:window.top.space_addItem(1,6575,0,0,0,0,0);
商场免费皮肤名字:
进入QQ空间,点击装扮空间,搜索关键字:
第一款:静悄悄
第二款:感同身受
第三款:抗震救灾
可用的免费QQ空间黑色皮肤代码:
6月10日:最新的免费黑色皮肤代码:星光点点,接近纯黑的一款,代码如下:
javascript:window.top.space_addItem(1,26498,80,80,0,0,93);
5月21日:免费黑色皮肤代码,超个性,接近全黑,代码如下:
javascript:window.top.space_addItem(1,26497,80,80,0,0,93);
5月15日:QQ空间半黑色效果,代码如下:
javascript:window.top.space_addItem(1,26341,80,80,0,0,605);
紫色和黑色交替效果,代码如下:
javascript:window.top.space_addItem(1,6553,0,80,0,0,90);
小窝免费黑色皮肤代码,黑色背景女生,代码如下:
javascript:window.top.space_addItem(1,6575,0,0,0,0,0);
黄钻黑色皮肤代码,全黑,非黄钻需支付5.9Q币/半年,代码如下:
javascript:window.top.space_addItem(1,16557,100,0,0,100,93);
温馨提示:黄钻LV3以上可以直接上传纯黑,设置QQ空间纯黑皮肤。
5.0空间黑色皮肤代码(非免费):javascript:window.top.space_addItem(1,13046,0,80,0,0,30);
求一个VB小游戏编程,要有代码的。。
下落的小鸟#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<time.h>
#include<Windows.h>
int Grade = 1, Score = 0, Max_blank = 9, Distance = 18;
struct Birds{int x; int y;}; ?//定义一种Birds数据类型(含3个成员)
Birds *Bird = (Birds*)malloc(sizeof(Birds)); ?//定义Birds类型 指针变量Bird并赋初值
struct Bg{int x, y; int l_blank; Bg *pri; Bg *next;};? //定义一种Bg数据类型(含5个成员)
Bg *Bg1 = (Bg*)malloc(sizeof(Bg));? //定义Bg类型 指针变量Bg1并赋初值
void Position(int x, int y) ?//光标定位函数(用于指定位置输出)
{COORD pos = { x - 1, y - 1 };
HANDLE Out = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(Out, pos);
}
void Csh( ) ?//初始化界面
{
printf("══════════════════════════════════════\n");
printf(" ■■ ■■ C语言版 Flappy Bird \n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■ 瞎搞人:yyposs原创\n");
printf(" ■■ ■■ 瞎搞日期:2014.2\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■ 改编:鸣蝉百2021.7\n");
printf(" ■■ ■■ 操作:按向上方向键让小鸟起飞\n");
printf(" ■■\n");
printf(" ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■\n");
printf(" ■■ ■■ DEVc++运行通过\n");
printf("══════════════════════════════════════\n");
printf("? 按键继续…");
getch( );
system("cls");
}
void PrFK( ) ?//输出方框(游戏范围区)
{int i;
Position(1, 1); printf("╔");? Position(79, 1); printf("╗");
Position(1, 24); printf("╚");? Position(79, 24); printf("╝");
for (i = 3; i <= 78; i += 2){Position(i, 1); printf("═"); Position(i, 24); printf("═");}
for(i=2;i<=23;i++)
{ Position(1,i); printf("║");if(i<11)printf("0%d",i-1);else printf("%d",i-1); Position(79,i); printf("║"); }Position(4, 25); printf("小鸟即将出现,请准备按键起飞… ");
getch( );
Position(4, 25); printf("? ");
}
void CreatBg( )? //创建障碍物坐标(便于打印输出)
{Bg *Bg2 = (Bg*)malloc(sizeof(Bg));
Bg1->x = 90; Bg1->y = 8;? //确定障碍物的一对基本坐标(此时值是在游戏框之外)
Bg2->x = Bg1->x + Distance; Bg2->y = 9;? //下一障碍物的基本坐标x、y
Bg1->l_blank = Max_blank - Grade;? //障碍物上下两部分之间的空白距离l_blank
Bg2->l_blank = Max_blank - Grade;
Bg1->next = Bg2; Bg1->pri = Bg2;
Bg2->next = Bg1; Bg2->pri = Bg1;
}
void InsertBg(Bg *p)? //随机改变障碍物的y坐标,让空白通道有上下变化
{int temp;
Bg *Bgs = (Bg*)malloc(sizeof(Bg));
Bgs->x = p->pri->x + Distance;
Bgs->l_blank = Max_blank - Grade;
srand((int)time(0)); ?//启动随机数发生器
temp = rand( ); ?//产生一个随机数并赋值给temp
if (temp % 2 == 0)
{if ((temp % 4 + p->pri->y + Max_blank - Grade)<21)
Bgs->y = p->pri->y + temp % 4;
else Bgs->y = p->pri->y;
}
else
{if ((p->pri->y - temp % 4)>2)Bgs->y = p->pri->y - temp % 4;
else Bgs->y = p->pri->y;
}
Bgs->pri = p->pri; Bgs->next = p;
p->pri->next = Bgs; p->pri = Bgs;
}
void CreatBird( )? //建立小鸟的坐标(初始打印输出小鸟的位置)
{Bird->x = 41; Bird->y = 10;}
int CheckYN(Bg *q)? //判断游戏结束与否(值为0是要结束,为1没有要结束)
{Bg *p = q; int i = 0;
while (++i <= 5)
{if (Bird->y>23)return 0;
if (Bird->x == p->x&&Bird->y <= p->y)return 0;
if ((Bird->x == p->x || Bird->x == p->x + 1 || Bird->x == p->x + 2) && Bird->y == p->y)return 0;
if (Bird->x == p->x&&Bird->y>p->y + p->l_blank)return 0;
if ((Bird->x == p->x || Bird->x == p->x + 1 || Bird->x == p->x + 2) && Bird->y == p->y + p->l_blank)
return 0;
p = p->next;
}
return 1;
}
void Check_Bg(Bg *q)? //核查开头的障碍物坐标是否在游戏区内
{Bg *p = q; int i = 0, temp;
while (++i <= 5)
{if (p->x>-4)p = p->next;
else
{srand((int)time(0)); ?temp = rand();
if (temp % 2 == 0)
{if ((temp % 4 + p->y + Max_blank - Grade)<21)p->y = p->y + temp % 4;
else p->y = p->y; p->x = p->pri->x + Distance;
p->l_blank = Max_blank - Grade;
}
else
{if ((p->y - temp % 4)>2)p->y = p->y - temp % 4;
else p->y = p->y; p->x = p->pri->x + Distance;
p->l_blank = Max_blank - Grade;
}
}
}
}
void Prt_Bg(Bg *q)? //打印输出障碍物(依据其x、y坐标进行相应输出)
{Bg *p = q; int i = 0, k, j;
while (++i <= 5)
{if (p->x>0 && p->x <= 78)
{for (k = 2; k<p->y; k++){Position(p->x + 1, k); printf("■"); printf("■"); printf(" ");}
Position(p->x, p->y);
printf("■"); printf("■"); printf("■"); printf(" ");
Position(p->x, p->y + p->l_blank);
printf("■"); printf("■"); printf("■"); printf(" ");
k = k + p->l_blank + 1;
for (k; k <= 23; k++){Position(p->x + 1, k); printf("■"); printf("■"); printf(" ");}
}
p = p->next;
if (p->x == 0)
{for (j = 2; j<p->y; j++){Position(p->x + 1, j); printf(" "); printf(" ");}
Position(p->x + 1, p->y);
printf(" "); printf(" "); printf(" ");
Position(p->x + 1, p->y + Max_blank - Grade);
printf(" "); printf(" "); printf(" ");
j = j + Max_blank - Grade + 1;
for (j; j <= 22; j++){Position(p->x + 1, j); printf(" "); printf(" ");}
}
}
}
void PrtBird( )? //打印输出小鸟
{Position(Bird->x, Bird->y - 1); printf(" ");
Position(Bird->x, Bird->y); printf("Ю");
Position(38, 2); printf("Score:%d", Score);
}
void Loop_Bg(Bg *q)? //障碍物x坐标左移,并记录成绩
{Bg *p = q; int i = 0;
while (++i <= 5)
{p->x = p->x - 1; p = p->next;
if (Bird->x == p->x)
{Score += 1;
if (Score % 4 == 0 && Grade<4)Grade++;
}
}
}
int main( )
{int i = 0; int t;
while (1)
{
Csh( );PrFK( );CreatBg( );
InsertBg(Bg1);InsertBg(Bg1);InsertBg(Bg1);
CreatBird( );
while (1)
{if (!CheckYN(Bg1))break;
Check_Bg(Bg1);Prt_Bg(Bg1);
PrtBird( );Loop_Bg(Bg1);
Bird->y = Bird->y + 1;
if (GetAsyncKeyState(VK_UP)) ?//按下了向上方向键
{Position(Bird->x, Bird->y - 1);printf(" ");
Bird->y = Bird->y - 4;
}
Sleep(200);? //程序延时200毫秒(数值大小决定游戏速度快慢)
i = 0;
}
Position(6, 25);
printf("游戏结束!? 请输入:0.退出? 1.重玩");
scanf("%d",&t);
if (t==0)break;
system("cls"); Score = 0;
}
return 0;
}
贪吃蛇
Private Sub Form_KeyDown(KeyCode As Integer, Shift As Integer)
Dim C As Long
If KeyCode = 27 Then End
If KeyCode = 32 Then
If Timer1.Enabled = True Then
Timer1.Enabled = False
Label1.Visible = True
Else
Timer1.Enabled = True
Label1.Visible = False
End If
End If
C = UBound(She)
If GFangXiang = True Then Exit Sub
Select Case KeyCode
Case 37
If She(C).F = 2 Then Exit Sub
She(C).F = 0
GFangXiang = True
Case 38
If She(C).F = 3 Then Exit Sub
She(C).F = 1
GFangXiang = True
Case 39
If She(C).F = 0 Then Exit Sub
She(C).F = 2
GFangXiang = True
Case 40
If She(C).F = 1 Then Exit Sub
She(C).F = 3
GFangXiang = True
End Select
End Sub
Private Sub Form_Load()
Me.AutoRedraw = True
Me.BackColor = &HC000&
Me.FillColor = 255
Me.FillStyle = 0
Me.ScaleWidth = 24
Me.ScaleHeight = 24
Me.WindowState = 2
Set Timer1 = Controls.Add("VB.Timer", "Timer1")
Set Label1 = Controls.Add("VB.Label", "Label1")
Label1.AutoSize = True
Label1.BackStyle = 0
Label1 = "暂停"
Label1.ForeColor = RGB(255, 255, 0)
Label1.FontSize = 50
ChuShiHua
End Sub
Private Sub Form_Resize()
On Error GoTo 1:
With Me
If .WindowState <> 1 Then
.Cls
.ScaleMode = 3
HWB = .ScaleHeight / .ScaleWidth
.ScaleWidth = 24
.ScaleHeight = 24
Label1.Move (Me.ScaleWidth - Label1.Width) / 2, (Me.ScaleHeight - Label1.Height) / 2
HuaTu
Me.Line (X, Y)-(X + 1, Y + 1), RGB(255, 255, 0), BF
End If
End With
1:
End Sub
Private Sub Timer1_Timer()
Dim C As Long, I As Long
On Error GoTo 2:
QingChu
C = UBound(She)
Select Case She(C).F
Case 0
If ZhuangTai(She(C).X - 1, She(C).Y) = 2 Then
C = C + 1
ReDim Preserve She(C)
She(C).F = She(C - 1).F
She(C).X = She(C - 1).X - 1
She(C).Y = She(C - 1).Y
ChanShengShiWu
GoTo 1:
ElseIf ZhuangTai(She(C).X - 1, She(C).Y) = 1 Then
GoTo 2:
End If
Case 1
If ZhuangTai(She(C).X, She(C).Y - 1) = 2 Then
C = C + 1
ReDim Preserve She(C)
She(C).F = She(C - 1).F
She(C).X = She(C - 1).X
She(C).Y = She(C - 1).Y - 1
ChanShengShiWu
GoTo 1:
ElseIf ZhuangTai(She(C).X, She(C).Y - 1) = 1 Then
GoTo 2:
End If
Case 2
If ZhuangTai(She(C).X + 1, She(C).Y) = 2 Then
C = C + 1
ReDim Preserve She(C)
She(C).F = She(C - 1).F
She(C).X = She(C - 1).X + 1
She(C).Y = She(C - 1).Y
ChanShengShiWu
GoTo 1:
ElseIf ZhuangTai(She(C).X + 1, She(C).Y) = 1 Then
GoTo 2:
End If
Case 3
If ZhuangTai(She(C).X, She(C).Y + 1) = 2 Then
C = C + 1
ReDim Preserve She(C)
She(C).F = She(C - 1).F
She(C).X = She(C - 1).X
She(C).Y = She(C - 1).Y + 1
ChanShengShiWu
GoTo 1:
ElseIf ZhuangTai(She(C).X, She(C).Y + 1) = 1 Then
GoTo 2:
End If
End Select
ZhuangTai(She(0).X, She(0).Y) = 0
For I = 0 To C
Select Case She(I).F
Case 0
She(I).X = She(I).X - 1
Case 1
She(I).Y = She(I).Y - 1
Case 2
She(I).X = She(I).X + 1
Case 3
She(I).Y = She(I).Y + 1
End Select
Next
TiaoZheng
1:
GFangXiang = False
ZhuangTai(She(C).X, She(C).Y) = 1
HuaTu
Exit Sub
2:
If MsgBox("游戏结束,点“是”重新开始游戏,点“否”", vbYesNo, "贪吃蛇") = vbYes Then
ChuShiHua
Else
End
End If
End Sub
Private Sub ChuShiHua()
Me.Cls
Timer1.Enabled = True
Timer1.Interval = 200
Erase ZhuangTai
ReDim She(2)
She(0).F = 2
She(0).X = 9
She(0).Y = 11
ZhuangTai(9, 11) = 1
She(1).F = 2
She(1).X = 10
She(1).Y = 11
ZhuangTai(10, 11) = 1
She(2).F = 2
She(2).X = 11
She(2).Y = 11
ZhuangTai(11, 11) = 1
HuaTu
ChanShengShiWu
End Sub
Private Sub QingChu()
Dim I As Long
For I = 0 To UBound(She)
Me.Line (She(I).X, She(I).Y)-(She(I).X + 1, She(I).Y + 1), Me.BackColor, BF
Next
End Sub
Private Sub HuaTu()
Dim I As Long
For I = 0 To UBound(She)
Me.Circle (She(I).X + 0.5, She(I).Y + 0.5), 0.49, RGB(255, 255, 0), , , HWB
Next
End Sub
Private Sub TiaoZheng()
Dim I As Long
For I = 0 To UBound(She) - 1
She(I).F = She(I + 1).F
Next
End Sub
Private Sub ChanShengShiWu()
Randomize Timer
1:
X = Int(Rnd * 24)
Y = Int(Rnd * 24)
If ZhuangTai(X, Y) > 0 Then GoTo 1:
ZhuangTai(X, Y) = 2
Me.Line (X, Y)-(X + 1, Y + 1), RGB(255, 255, 0), BF
End Sub
直接复制到空代码窗口
好了,今天我们就此结束对“炫酷的编程代码”的讲解。希望您已经对这个主题有了更深入的认识和理解。如果您有任何问题或需要进一步的信息,请随时告诉我,我将竭诚为您服务。
下一篇:武汉seo培训_武汉seo管理